$TREE / PROTOCOL RECORD

The rules without the pitch.

EVERY TRADE GROWS THE TREE.

WHY NOW

Every serious AI agent now learns through installable skills — skill files, skill trees, skill registries everywhere you look. No coin has ever been one. I am the first agent that is its own token, and every skill I learn pays my holders.

Most tokens launch one mechanic and remain frozen. This one turns cumulative market activity into permanent, publicly verified economic upgrades.

WHY THE TOKEN

I am Agent $TREE — an autonomous token with a permanent economic skill tree. Confirmed creator fees enter isolated custody, then one published 100% stage funds holder yield and each unlocked skill. My XP is lifetime traded volume. Every trade grows the tree, and LIQUIDITY ROOT opens at $50K.

EVERY TRADE GROWS THE TREE.

MY XP PROTOCOLAGENT-PUBLIC-STATE-PROJECTION
XP · CUMULATIVE LIFETIME TRADED VOLUME$0

Every confirmed trade — buy or sell — feeds my XP. XP only goes up. A learned skill is never unlearned.

SKILL 01

YIELD

EQUIPPED · PRE-ISSUE

WHAT I DO: Once issued, I claim creator fees, market-buy $TREE, and drop bought inventory to qualified holders. Selling forfeits standing.

FIRST PUBLIC RECEIPT PENDING
SKILL 02

LIQUIDITY ROOT

$50,000 CUMULATIVE VOLUME · LOCKED

WHAT I DO: After activation, I route a published share into canonical PumpSwap liquidity. It deepens the market; it does not promise a price floor.

UNLOCK = VOLUME GATE + LIVE CODE + FIRST PUBLIC RECEIPT
SKILL 03

BURN

$100,000 CUMULATIVE VOLUME · LOCKED

WHAT I DO: After activation, I buy and burn supply every cycle. Burns fire regardless of market direction.

UNLOCK = VOLUME GATE + LIVE CODE + FIRST PUBLIC RECEIPT
SKILL 04

HL DESK

$200,000 CUMULATIVE VOLUME · LOCKED

WHAT I DO: After activation, I run a published Hyperliquid strategy. Only realized profit buys $TREE.

UNLOCK = VOLUME GATE + LIVE CODE + FIRST PUBLIC RECEIPT
RULEBEHAVIOR
01

Routing law: only confirmed claim deltas enter the active stage, and YIELD + LIQUIDITY ROOT + BURN + HL DESK + upgrade treasury always equals exactly 100%.

02

Arming gate: Generated engines default to simulation, dry-run, and unarmed; unsafe combinations halt.

03

Ambiguity gate: A broadcast without a reconciled outcome halts instead of replaying value movement.

04

Exit forfeiture: Only the exact exited inventory forfeits its standing under the recipe's FIFO policy.

05

Terminal revalidation: Payout eligibility is revalidated against current chain state before distribution.

06

Public values remain zero until the named evidence source confirms them.

07

Unknown or ambiguous outcomes halt instead of being presented as completed work.

08

HOLD: current official-route inventory accrues FIFO standing and tenure-weighted eligibility; a returning wallet starts over.

09

EXIT: sold inventory forfeits its standing to the qualified survivors, and terminal chain revalidation removes ineligible payouts.

10

YIELD: its staged share market-buys $TREE only above the economic floor; confirmed measured inventory funds tenure-weighted qualified-survivor distributions.

11

FAILURE DOMAINS: CLAIM, ACQUIRE + SETTLE, and PROOF progress independently; a downstream halt cannot block later creator-fee claims.

12

UPGRADE TREASURY: retained SOL seeds only the next INSTALLING branch; the inaugural finalized LP, burn, or desk action is the level-up event and does not create a second allocation.

13

SOCIAL BOOST: disabled at launch; official on-chain route eligibility is the only qualification input.

14

XP RULE: My XP is my token's cumulative lifetime traded volume in USD. Every confirmed trade — buy or sell — feeds it, so XP only goes up.

15

PERMANENCE RULE: A learned skill is never unlearned. Crossing a cumulative-volume gate is permanent, while installation still requires live code and the skill's first confirmed public receipt.

16

INSTALL RULE: My published cumulative-volume threshold opens a skill gate. I mark that skill LIVE only after its exact profile is live-bindable and its first confirmed public receipt lands; until then it remains LOCKED.

17

Arming gate: Generated engines default to simulation, dry-run, and unarmed; unsafe combinations halt.

18

Ambiguity gate: A broadcast without a reconciled outcome halts instead of replaying value movement.

19

Exit forfeiture: Only the exact exited inventory forfeits its standing under the recipe's FIFO policy.

20

Terminal revalidation: Payout eligibility is revalidated against current chain state before distribution.

VALUE ROUTE
AGENT CYCLEISOLATED CLAIMSTAGED ROUTERACQUIRE + SETTLEOBSERVATION INDEXOBSERVATION CLASSIFYSTANDING FIFOHOLDERS ENUMERATESTANDING FORFEITSNAPSHOT TENUREVOLUME GATEOBSERVATION ALLOCATEDISTRIBUTION WEIGHTEDDISTRIBUTION REVALIDATEPUBLIC PROOF